#ifndef _BATTLESERVERSESSION_H_
#define _BATTLESERVERSESSION_H_

#include "ServerSession.h"


class BattleServerSession : public ServerSession
{
public:
	BattleServerSession();
	~BattleServerSession();

	eSERVER_TYPE			GetServerType() { return BATTLE_SERVER;	}

	virtual VOID			Init();
	virtual VOID			Release();
	virtual VOID			Update();

private:
	VOID					OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
	VOID					OnDisconnect();
	VOID					OnRecv( BYTE * pMsg, WORD wSize );
};

#endif //_BATTLESERVERSESSION_H_